After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move", Fujiwara-no-Sai...czytaj dalej
Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match...czytaj dalej
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with...czytaj dalej
With sure ans steady moves, Sai and Hikaru are making a name Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In...czytaj dalej
Historia rozpoczyna się, kiedy młody chłopiec, Hikaru Shindō, odnajduje na strychu domu dziadka planszę do gry w go – goban. Na planszy widać plamy krwi – jednak dostrzega je tylko Hikaru....czytaj dalej