For Introduction to Game Industry and Introduction to Game Production courses.With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.For courses Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built. Q. What are the primary topics covered in your course? A. Introduction to Game Production looks at all the steps involved in game development: coming up with a game idea, documenting how the game plays, setting up a schedule and budget, defining the programming and art tasks, testing and debugging the product, marketing and advertising the game, in addition to looking at how the finances of the industry work. Q. Do your students come to this course with knowledge of a programming language or a 3D graphics package? A. Introduction to Game Production provides a comprehensive yet non-technical description of the game development process, so that anyone with a rudimentary knowledge of computers and video games can understand how a game is designed and developed. Q. Are hands-on projects helpful? A. In addition to multiple-choice questions, each chapter includes projects and exercises to be done in-class or as take-home assignments. Other Points of DifferentiationCovers topics such as the history of games, brainstorming game ideas, the content and structure of various design documents, the tasks and responsibilities of team members, how to budget and schedule a project, and the financial side of the industryIncludes snippets of insider information about the industry as well as cautions that point out potential problems that can arise during the development process Shows students interested in entering the game industry which skills are in most demand and provides guidelines when applying for jobs Extensive references and resources material allows students to continue the learning process on their own End-or-chapter questions and exercises reinforce student comprehension of the materials
Informacje dodatkowe o Introduction to the Game Industry:
Wydawnictwo: angielskie
Data wydania: b.d
Kategoria: Ekonomia
ISBN:
978-0-13-168743-1
Liczba stron: 0
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